The idea of Shambala was reflected in many cultures starting from Tantric manuscripts and till the Reich’s occult philosophy. The latter considered it to be the Golden Grail of Knowledge. Now YOU may try to solve the mystery of Tibetian Atlantis! Übermensch quest’s prehistory.
You can, in reasonable quantities, increase the size of your team. Each person above the norm pays 10 euros.
Quest has a high level of difficulty, but according to your desire it can be made easier. The number of hints is not limited, unless you decide to limit them yourself before the game. This quest is suitable for both beginners and professionals.
"Shambhala" is a beautiful and quite calm quest. It does NOT contain elements of horror, but there are some relatively unexpected moments. If you need to remove them from the game, then tell the leader about this before it starts.
Try to be there 10 minutes before the start of the game. For this quest fits any clothes.
ARRIVE O TIME If you hate being kept waiting – do not be late yourself. Our quest games are booked in advance. Another team will play right after yours. Therefore, if you are more than 5 mi nutes late, we will be forced to refuse to conduct your game.
CHILDREN BELOW THE AGE OF 14 CAN PLAY ONLY IF ACCOMPLAINED BY ADULTS
LEAVE YOUR PERSONAL BELONGINGS BEHIND You must leave any things that can hinder your full immersion in the game (telephones, photo cameras, lighters, lights, knives, pistols…) outside the quest. The administrator will show you where you can put your things so that they can be completely safe.